Initial Release
Past Your DeadTime » Devlog
I made this in 48 hours for Mark Brown's GMTK jam. Considering I was way for roughly 12 hours of that, I think I did pretty good with the time I was given. The game was fairly simple to code, with a few tricky mathematical operations to handle the FOV. My favourite part of developing was doing the sounds. Each and every one is done using my own voice which adds a really weird, personal and creepy edge to the whole game. This is my first attempt at anything even slightly creepy and unsettling and I'm really proud of how it turned out despite me being out of my comfort zone.
Please give any notes or report any bugs in the comments below!
Files
PastYourDeadTime.zip Play in browser
Jul 16, 2017
PastYourDeadTime_Linux.zip 18 MB
Jul 16, 2017
PastYourDeadTime_Windows.zip 15 MB
Jul 16, 2017
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